Interfaces you don't have to think about.
Thoughtful design with aesthetic clarity to create functional, intuitive and visually engaging experiences, from research to handoff.
Thoughtful design with aesthetic clarity to create functional, intuitive and visually engaging experiences, from research to handoff.
01 How I work
Align on the problem, the people, the constraints and what "success" will be measured by.
02 How I work
Learn from real users and the market before drawing a single screen.
03 How I work
Turn findings into structure: who we're designing for and how the product is organised.
04 How I work
From low-fidelity sketches to a high-fidelity UI backed by a component system.
05 How I work
Test with users, measure, and fix what matters most before anything gets built.
06 How I work
Hand off with specs, tokens and annotations, then follow the numbers after launch.
Communication and close collaboration run through the whole process, so you always know what I'm designing, why, and what I need from you next. Here's how that plays out in real projects.
Muvr is an existing app going through a complete revamp. This is my contribution on the customer app redesign while on the team.
View case
A 0 → 1 app that lets people in Brazil pay a Pix straight from their crypto balance. Solo UX/UI, from blank file to dev-ready in about six weeks.
View caseI treated my own site like a client project: a token system of paper, ink and six sticky colours, four type families with a job each, accessible components, a 3D story of how I work, and guidelines that explain every decision.
Read the guidelinesHeuristic review, analytics read-out and user interviews to find what's actually blocking your users.
Output → findings report · prioritised fixesFrom discovery to handoff for a new product or a major feature: flows, wireframes, UI, prototype, testing.
Output → Figma file · prototype · specsTokens, components with every state, usage docs and a governance model your team can keep alive.
Output → library · tokens · guidelinesInteractive prototypes tested with real users, with clear metrics and a plan for the next iteration.
Output → test report · SUS / SEQ · iteration planThirty minutes about your product, the people using it and the deadline. No prep needed.
Scope, deliverables and timeline in writing, so we agree on what "done" means before any work starts.
Progress in Figma every week, with each decision explained in a short note.
nice to meet you
I design products end to end, from the first research question to files developers can build from without guessing.
I test before I polish and write every decision down, so the thinking survives the handoff and the next person on the file never starts from zero.
the one rule I design by“Good design stands on your side,
never in your way.”
Two paths taught me what that means.
The eye
My path began with colours and lines, in illustration, long before I opened Figma. That trained my eye for balance, rhythm and the small details people feel before they notice. That eye is what I bring to every interface: a hierarchy that guides attention, consistency across every state and screen, and the finish that makes a product feel trustworthy. When a brand calls for a visual language of its own and the scope allows it, I carry that craft into custom illustration and iconography.
In practice Visual hierarchy UI consistency Illustration, when in scope
The mindset
Freelancing turned the world into my office. Every new team brought a new rhythm and every culture a new way of seeing, so I learned to adapt fast, stay curious and design with empathy. It's why I get up to speed quickly in a new domain, from fintech rules to hospitality, and fit into the way a team already works instead of asking it to fit mine.
In practice Fast ramp-up Cross-cultural teams Async-friendly
Let's transform ideas into functional and engaging designs.
Have a product, a feature or a messy flow?
Tell me about it.
Open to new projects